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Well, truthfully I don’t, but that’s just a combination of age and slothfulness. Looks like a nice bus – perhaps Marcopolo will enter the US and Canadian market again someday… The lower floor rear seating area can also be configured as a lounge. Many are used on overnight routes, and are outfitted with first-class airline style seats that fully recline. The Scania engine is a K-Series 12.7 litre pushing out 490 hp, the MAN a Model 2676 12.4 litre with 493 hp, and the Volvo a D-11C 10.8 litre with 450 hp. The chassis used for the four axle models are the Scania K-420, the MAN 8X2, and the Volvo B450R. Usually tandem front wheels are required due to axle loading, but in the G7’s case, they also allow for additional steering traction on Brazil’s mountainous and sometimes unpaved roads. Two chassis are offered – a single front axle and one with tandem front wheels. It’s largest and most luxurious coach is the Paradiso 1800 DD G7. Marcopolo manufactures both urban transit and intercity bus bodies in a variety of sizes. Marcopolo Torino Urban Transit Bus with Volvo Chassis The buses were sold by MCI and proved fairly popular with tour operators. DINA, a Mexican conglomerate, was the owner of Motor Coach Industries (MCI) during that decade, and purchased Viaggio bodies from Marcopolo and placed them on top of their DINA 45 foot bus chassis. While they don’t market buses in the US or Canada, they did have one model that was sold here in the late 1990’s – the DINA Viaggio. They have manufacturing operations in Brazil, Argentina, Columbia, Mexico, Australia, South Africa, and are in negotiations for joint ventures in China and India. It doesn’t manufacture complete coaches – it’s a “coachbuilder” – it makes bus bodies and interiors, then mates them to an existing OEM chassis mostly Scania, MAN and Volvo. Marcopolo SA is a Brazilian coach and bus manufacturer headquartered in the southern city of Caxius do Sul. We’ve previously looked at buses from North America, Asia, and Europe – let’s broaden our aperture a little and review a coach from South America – specifically, one of the biggest and most popular buses on that continent – the Marcopolo Paradiso 1800 DD G7 – it’s one big bus… The payment method doesn’t only transact using the physical card. It now operates under the same banner as Skrill and Neteller, so customers can be sure of the kind of service to expect. Launched in 2000, the payment service is part of the Paysafe Group, one of the biggest online payment companies in the world. This payment approach means that customers can keep their financial information private, which is always a concern when transacting on e-commerce and other online sites. You only have to buy your card and provide the PIN on the cashier’s page. With payment option, users can send money to merchants, individuals and online businesses without requiring a bank account or even an email. This company is the pioneer of online vouchers. Prepaid cards catered to online customers but offered a bit more privacy than wallets. Only if they want to quit using Skrill, they need to inform Skrill so that they will no longer be able to transfer funds using Skrill or the Skrill Card.As the demand for online payments grew dramatically, it was necessary to create solutions that offered something different. Basically, they will be able to use Skrill as before. Merchants can continue using Skrill after receiving the above-mentioned Notification Letter, the company will assume that they agree to the restructuring of terms and the subsequent transfer to the new entity. No Paysafe Brexit Changes for Merchants and Users Skrill will provide detailed information about this process later on. Payments which have been made using alternative payment methods via the gateway will either credited to European Economic Area e-money accounts or non-EEA e-money accounts, depending on the payment method. Skrill will transfer card payments through the gateway to the European Economic Area e-money accounts. Users of the Skrill Checkout Merchants gateway service will still receive payments from their customers as before. The Paysafe Group is going to let their merchants know when they will transfer their EEA business to PPSL through the “Notification Letter”. It is still uncertain when the Brexit is actually going to take place and whether or not there is going to be a transition period before that. Skrill will transfer the contract for European Economic Area business to Paysafe Payment Solutions Limited.Paysafe will create a new contract between merchants and Skrill Limited for European Economic Area business.Existing contracts will continue to remain on the same terms for the UK and non-European Economic Area business.A new contract with the same terms as existing ones with PPSL for EEA business.No new technical integration with PPSL necessary.Merchants will continue receiving the same services as today.The UK and other non-EEA business will remain part of the Skrill Limited. From now on, the new PPSL will take care of the EEA business. In order to make this transfer happen, Skrill is going to split its business by region. It is expected to be announced at their “Paysafe Insights” blog very soon once the Brexit will be confirmed. “ Paysafe Payment Solutions Limited” (PPSL) is authorized and regulated as an electronic money institution by the Irish financial services regulator, the Central Bank of Ireland. If Brexit takes place, the company will transfer its EEA business to a newly incorporated group company based in Ireland. Paysafe is preparing their plans for the Brexit. Carlyle employs nearly 1,900 people in 26 offices across five continents. With $325 billion of Assets Under Management as of March 31, 2022, Carlyle’s purpose is to invest wisely and create value on behalf of its investors, portfolio companies and the communities in which we live and invest. It is an active provider of private credit solutions across the capital structure, including senior secured loans, unitranche loans and junior debt.Ĭarlyle (NASDAQ: CG) is a global investment firm with deep industry expertise that deploys private capital across three business segments: Global Private Equity, Global Credit and Global Investment Solutions. SPOTLESS SOLUTIONS PROCarlyle’s deep understanding of the car wash sector allowed the team to structure a solution that supports our long-term strategic growth plans.”Ĭarlyle Global Credit manages $141 billion in assets on a pro forma basis as of April 1, 2022. By leading this new investment, in a challenging market environment, we are helping provide the additional capital Spotless needs to accelerate their successful growth trajectory.”Īndy Colmone, CFO of Spotless Brands, said, “We are delighted to partner with Carlyle on this significant transaction, which represents a major step in our continued evolution. In addition to this transaction, Carlyle led an earlier financing for affiliated car washes now part of Spotless Brands that closed in June 2022, supporting the continued expansion of Spotless Brands’ base of locations.ĭavid Richman, Managing Director with Carlyle Global Credit, said, “We are pleased to continue our partnership with Access Holdings and Spotless Brands, a demonstrated leader in the fast-growing car wash sector. This financing helped transform those four brands into a top-five car wash platform. NEW YORK – Global investment firm Carlyle (NASDAQ: CG) announced today that its Global Credit platform served as Administrative Agent and Joint Lead Arranger on a financing for Spotless Brands.Ī portfolio company of Baltimore-based private equity firm Access Holdings, Spotless Brands owns 125 car wash sites across the United States operating under four brands: Cobblestone Auto Spa, Flagship Carwash, Okie Express Auto Wash and Ultimate Shine Car Wash. Internal applications, then our B2B based Bizapedia Pro API™ might be the answer for you.Financing Helped Transform Spotless’ Four Brands into a Top-Five Car Wash Platform If you are looking for something more than a web based search utility and need to automate company and officer searches from within your WHAT'S INCLUDED IN THE ADVANCED SEARCH FORM? Utilize our advanced search form to filter the search results by Company Name, City, State, Postal Code, Filing Jurisdiction, Entity Type, Registered Agent,įile Number, Filing Status, and Business Category. While logged in and authenticated, you will not be asked to solve any complicated Recaptcha V2 challenges. In addition, all pages on Bizapedia will be served to you completely ad freeĪnd you will be granted access to view every profile in its entirety, even if the company chooses to hide the private information on their profile from the general public. Your entire office will be able to use your search subscription. Left-clicking will make it move forward (towards that direction), and middle-clicking will make it move backward. Moving it will make the camera point in a different direction. The camera is controlled using the mouse. Finally, pressing left+right will reset the camera back to the player. Pressing Ctrl+up or down will pan the camera vertically. Pressing up or down will move the camera closer or farther from the target. The camera is panned left and right using the respective arrow keys. But still, it won't move from its global position, which means that if the object hides behind a wall, the camera will still point at it, but looking at the wall. The player must click on the place where (s)he wants the camera to point. CARMAGEDDON 2 ARROW KEYS MANUALThe manual cam is always facing a spot or a moving object (from cars to pedestrians). Although, this mode functions differently in Carmageddon II and Carmageddon TDR 2000. Instead of having the game move the camera, the player is the one who chooses everything. The manual camera is a feature introduced in Carmageddon II. At first, it may seem like this camera mode isn't active, specially because it shows "Carnage Cam" followed by "Manual", but the player must press the Space key to toggle manual cam. The player can manually choose the camera's position and angle. For instance, if a pedestrian is killed, the camera will be shown next to the ped, and also pointing to the car, so the player can see the car colliding and killing said ped. The camera will look for the best angles to catch the action. CARMAGEDDON 2 ARROW KEYS TVThe camera will act as if it were a TV recording of say, a NASCAR race. Manual cam: The player can manually choose the camera's position and angle.į1 through F19 are all the same as the regular camera modes.Action-tracking cam: The camera will look for the best angles to catch the action. When the car is far enough, the camera instantly moves to another position. Panning cam: The camera will stay in a spot and always points to the car.Action-tracking camera: The camera will look for the best angles to catch the action.Panning camera: The camera will stay in a spot and always points to the car.To switch to it, press the cockpit view key. The cockpit view can also be achieved, but it's not on the camera mode list. These are the available camera modes when in Action Replay. The camera spins around the car, just like it does when the game is paused (press P). Follows the next mission objective or targeted opponent. The camera is constantly above the car, making a hard job of seeing what's ahead. Pressing again goes back to the previous camera. Angles the camera to the car's right or left. Like the arse cam, except it zooms in closer. Always follows the car's rear, no matter how much it spins. Reversing cam: Like standard cam, except it'll look back if the player is going in reverse.Rigid cam: Always follows the car's rear, no matter how much it spins.These are the available camera modes during a regular race. The objective view pointing at the Drag-Ghoul. It can be a bit hard to reset the camera to the car's rear, after it's been changed, but luckily, pressing left and right simultaneously will place it there. There is no limit, which means that that the camera can even face the car's front. The left and right keys rotate the camera around the car left and right. These 2 keys are used to change proximity to the car and the vertical angle of vision. This means that holding down for a while will place it a little at the back, but holding it all the way will make it rise up and point down to look at the car. The down key (Page Up key in CarmaTDR) makes the camera step away from the car, and also makes it rise. The up key (Page Down key in CarmaTDR) makes the camera get closer to the car, as well as decreasing in height. The camera mode can be changed with a key to toggle trough all modes, but in Carmageddon TDR 2000's case, the "F" keys choose the camera modes. It can't be angled left nor right in Carmageddon TDR 2000, but it can be moved up or down like the previous two games. The camera can be controlled using the arrow keys. So hopefully it will be $80+ per month in savings, but I'd even be happy with $40 / month and have it pay for itself in 2 years. You can see when I started my tank, because 10/2009 is roughly the same as 10/2010 because I had my tank running both those months. 5/2010 you can see a big difference of about $95, and then about $120 for 6/2009 vs. The reason I think it will be $80+ is that if you look at my power bill history (below) you can see that year-over-year, my cost went up by about $80-$120 from when I started the tank (October 2009) until now. Not to mention they're badass so I'd probably rationalize it just about any way I could - ha! And even if it takes 2 years to get your $$$ back, these things will last 10+ years, so in my mind, it was a good decision financially. Then you figure you can part out the old system for $500-$700, so between power savings, old part-outs, and savings on MH's, one can get back the total cost within about a year. Also, you have to buy new MH's each year, so that's another $200 at least. So if you call it $80 / month, that's $1,000 in a year. Then you can factor in the cost savings, which I think will probably be between $75 and $100 per month, due to less wattage, less chiller use, and less AC keeping the house cool (this was a big one for me). So call it $2,000 shipped for the system, give or take $100. I've ordered a bunch of stuff from Aquacave before so he gave me 10% off - I'm sure he'd probably give anyone at least 7% off. Haha no worries ronreef - The modules were $530 each, so that's $2,120, and then the controller was another $80, so total call it $2,200. It's like a true look into an ocean when it's stormy outside - truly a new experience in aquariums!!! The look of the tank when you start one is unreal - it looks exactly like it's an overcast day outside. The other pretty cool part is the thunderstorms - you can put it on to be random, with a set probability, or you can just start one right away. Here's the old top (notice all the stuff I had to cut out.)Īnd here's all the old stuff that I took out:Īnd of course the new tank with lights and no reflectors! It's looks like really nice lunar lights - seriously - the color is unreal - better than my 4x9-1watt Lunar's I had from Finnex): #AQUA ILLUMINATIONS DIRECTOR FULL#So, enter the 4x72w LED system from Aqua Illuminations:Īnd full 100% Super Blue (it doesn't look purple. My AC isn't top notch, so it would have to work overdrive to keep the tempurature of the house down. The biggest issue I was having is that my house was getting too hot with all the lighting. So that's a whopping total of 1,066 watts of lighting on for 8+ hours per day:Īnd here's what the tank looked like before with the Lumenbrights: I'll probably officially post everything later this week.Īs you can see, the original setup included 3x250w MH's, 3x Lumenbright Mini's, 2x140w VHO 454's, and 4x9 1-watt LED lunar lights. Please note - most of the stuff that I took down is for sales, so PM for prices if you're interested in any of it. I'm extremely happy with them - they are actually brighter than my 3x250w MH's on full blast. Finally got my 4x SOL Super Blue LED's from Aquacave ( ) a few days ago, and set them up today.
Every RPG combat in our game is an exciting idle duel! Crush dozens of evil bosses for more loot, powerful gear, and glory! Deploy your winning formations to earn trophies and dominate this fantasy world, and become the true legend of BLITZ: Rise of Heroes!īuild your characters from the ground up! Train recruits, level them up, develop skills, use the finest weapons, and get amazing gear. The further you advance, the tougher the fights and the more valuable the rewards. Set up your team in these 6v6 battles and watch your strategy unfold on the battlefield. Even if you’re offline, your heroes will still be fighting for you! BLITZ: Rise of Heroes is also an idle fantasy RPG with an auto-battle mode. Earn experience, learn new skills, and conquer the world of Asteria. Enjoy fast-paced combat with thrilling special effects, great sound effects, and rewarding damage points, all set against breathtaking backdrops. Immerse yourself in hundreds of hours of stories. Auto battler gameplay to play anywhere and anytime.Explore locations, each with tricky enemies.Accumulate resources even when you’re offline.Level up weapons to increase their power.Choose heroes by alliances, stats, and classes. #Dungeon blitz download pc fullLeave a comment and I’ll get back to you as soon as I can.A new mobile arena full of brave heroes has arrived! Dive into a fantasy RPG world in BLITZ: Rise of Heroes! Summon your legendary warrior, battle for victory, and dominate your way to glory! That brings our guide on downloading flash You can also check the master list and use Ctrl+F and then type the name of your game to see if it is already available or not. When 2020Ĭomes, we may not be able to get access to many of the games that previouslyĮxisted, because many flash based websites may shut down.Īs a result, if there’s a game that’s not on the list that you like, you can request it here. Working on it are working fast to add as many games as possible. My Favorite Games Aren’t on Flashpointįlashpoint is a huge project but the people To add a game to a specific playlist or your favorites, simply drag and drop its thumbnail into the corresponding title on the left panel. There are hundreds, if not thousands of games, so it’s worth keeping track of your most played ones. You can use the panel on the left to browse through different playlists of games, create your own playlists, or add games to your favorites. For this guide, we’ll be explaining how you can download and use the smaller software package. You can either download the entire games bundle (over 100GB) or you can download the preservation project software (500MB) without games, and then each game is loaded when you want to play them. List of preserved games is ever expanding, and right now there is over 100GB of #Dungeon blitz download pc installWith this, you can downloadĪ tool that can then be used to install and play currently preserved games. Game is to use the Flashpoint preservation project. The best thing you can do to download flash #Dungeon blitz download pc how toHow to Download Flash Games to Play on Your Desktop If you like playing Flash games specifically, the following guide will help you. The only issue is those thousands of games that were developed in Flash in the past and are now close to going extinct. In fact, many are now moving to Unity or HTML5, which is far more powerful. So, whilst Flash is going in 2020, it won’t be the end of browser based games. Producing, say, 200 rockets in a year is still impressive and milestones like this will likely come first. This also doesn't mean that the company won't have an impressive ramp. I think this provides ample time for the company to iron out their kinks and develop their Model T-esque assembly process. Realistically, I would expect a daily output to be reached in 2027 or 2028. Additionally, just because the company is delayed, doesn't mean it will never be accomplished. While achieving a high launch frequency is part of this flexibility, most of it comes down to their highly modular launch system design. As will be discussed more below, the company's flexibility is more important to its business plan than launch frequency. Fortunately, I do not see this failure as proving fatal. While the fact that the company has a pretty conservative management team, especially compared to other space companies (I'm looking at you SpaceX and Virgin Galactic ( SPCE)), does ease concerns a bit, I still have my doubts. The company does have a fairly tapered ramp process but I still feel that they will be delayed in reaching their goals. But when you're making something as complex and with minimal room for failure as Astra plans to, there will undoubtedly be kinks to work out. Regardless of what it is, mass production is hard. To reach their goals, everything has to go to plan and, unfortunately, I have my doubts that it will. This is what I believe is the shakiest part of the company's goals. The company has already demonstrated all other capabilities, but manufacturing a rocket a day is an ambitious goal. This second expansion is what will determine the feasibility of Astra's plans. This expansion is expected to take until early 2024 to complete. In 2022, Astra will begin their second phase that will provide the company the capabilities to reach daily launch capabilities. The company's production facility is expected to complete construction by the end of the year, however this is just the first stage. Ultimately bringing down the cost of their product, Astra refers to this as "A 'Model T' for the space industry." To achieve this, the company plans to adopt a process of heavy automation. The ultimate goal of the company is to reach an output of about one rocket per day, something that has never been attempted by a rocket manufacturer. One way Astra plans to be able to do this is through the rapid manufacturing of new rockets at their production facility. If Astra wants to do so, they'll have to move fast. No one has ever come close to meeting this incredibly demanding flight list. By 2024, Astra expects 165 launches, and in 2025 almost daily. This would line the company up for 15 launches in 2022, which it would then aim to increase to a weekly basis in 2023. The company plans to conduct three launches this year with the capability to launch on a monthly basis by the year's close. The company doesn't plan to rest on its laurels though, shooting for a rapid increase in their launch schedule through 2025. This impressive feat speaks volumes to the company's highly capable management team and intelligence of the personnel. All of this was done with far less than half of the funds of any of its closest competitors, in some cases just a tenth. Despite moving quickly, Astra has already racked up over ten customers over five of the company's customers are different governments, including the United States. Another important thing to note is the quality of the company's product. For reference, SpaceX ( SPACE), the first private company to reach space, took two and a half years longer with five times the staff. Founded in October 2016, it took the company just over four years to bring their first rocket to space. One of the things that stands out in Astra's profile is the company's incredible rate of progress. This article aims to frame the key components of both pieces into a bullish investment thesis for Astra by examining the company's growth rate and the market it plans to operate in. The company targets small satellite launches, a rapidly growing market that is often overlooked because it's simply not as exciting. Furthermore, the company's recent Investor Day, held on April 14, provided additional detail of the company's plans. The company's investment presentation provides tremendous insight into the company's current financial standing and plans for future operations. On February 2, Astra announced their intentions to list on the public market via SPAC Holicity ( HOL). Photo by Alexyz3d/iStock via Getty Images Discover no secrets and you'll take the easiest, most direct route through the Lyat System. Whatever secret missions you accomplish determine your path through Star Fox 64. In addition to these secret missions, you can also earn access to an ultra-tough Expert Mode, if you destroy enough enemies in each level. For instance, to reach level one's hidden area-where you'll battle the Boss from the Super NES game's first level-you have to fly under several archways, then protect Falco from an enemy squadron. And Falco will lead you to the secret mission areas.Įach level has one of these hidden areas, which open when you complete certain objectives (and when Falco leads you to the area's entrance). Peppy gives you advice during normal combat, telling you when to barrel roll or fly a loop. Slippy, for example, will analyze the Bosses and display their health meter when you engage them in combat. Each one brings a certain ability to the battle-an ability that's lost if he should be shot down. You'd better keep a close eye on your wingmen. They'll call for help when under attack, for instance, or give advice when the heat gets extra thick. So you can expect to hear your wingmen shoot their mouths off throughout the game. According to Nintendo, a third of the cartridge's memory is used to store digitized voice. The McCloud crew is much chattier than they were in the first game. All the first game's familiar furry faces are along for the ride, including wing-leader Fox McCloud (whom you control). Comeria's canine head honcho, once again sends the Star Fox team out to battle Andross' minions. As before, the evil scientist Andross is besieging planet Corneria-home to millions of talking animals with weird metal feet. Story-wise, Star Fox 64 isn't so much a direct sequel as it is a variation of the original game's theme. holding down the Fire button and sweeping your crosshairs across a wave of enemies, you can lock onto them and unleash ultrapowerful guided laser blasts. The Arwing's guns have also been supercharged. As in the original, the Arwing can perform barrel rolls to dodge enemy fire, but now it can fly loops and U-turns, too. Kick on turbo for a boost of speed or slam on the brakes to avoid collisions. Another level sends you on a deep-sea search-and-destroy mission in a one-man (er.one-fox) attack sub.Īll three vehicles share the same basic capabilities. One level has you driving the bandmaster, a hefty, highspeed tank whose jumpjets can rocket you into the air for brief, chasm-crossing spurts. But you'll have more than the Arwing at your disposal. Yet a few stages-the Boss levels especially-let you cruise around in 3-D freedom, sort of like the snowspeeder level from Shadows of the Empire.Īs in the first game, you'll traverse the entire Lyat Star System, starting in Corneria's capital city, moving on to an asteroid belt, then battling on through a variety of other interplanetary locales. and most have your Arwing battling along a predetermined path (although it was previously believed that your ship could turn around and fly back to the beginning of each level, this is not the case). The Bosses are as huge and outrageous as before (not the least of which is the giant head of Andross you face at game's end). And when you're not dodging enemy fire, you're zigging and zagging through caves, around asteroids and beneath crumbling buildings. The game throws more enemies at you than just about any other shooter. like the N64 version of Mario Kart, stays true to the first game, except-to use an apt industry clich6-with more of everything. Well, fans of the original need not fear (and critics need not apply). Star fox 64 pc update#But is this 64-Bit update to the classic 3-D shooter worth the wait? Nintendo has finally delivered for a new system and with nary a Super FX Chip in sight. More than two years after Super NES owners were supposed to get a sequel to Star Fox. Call it a case of better late than never. It should be worth noting this hasn’t been confirmed by an official source and hugeleakeractually has been wrong about MultiVersus in the past – such as incorrectly predicting it was being developed by Mortal Kombat and Injustice studio NetherRealm. When ChosenYasuo stated they might drop interest in MultiVersus if Gandalf isn’t included in the game’s roster, hugeleakeractually simply stated the prospect doesn’t look good and implied that the Tolkien estate made the decision to remove him from the game. Reddit user and gaming news leaker hugeleakeractually initially revealed the existence of MultiVersus and was recently asked about Gandalf’s removal in a post by SodiumChloride1721 on r/MultiVersusTheGame. Related: MultiVersus Lobbies See Rick Sanchez Appearing EarlyĪccording to The Gamer, there may be a legal reason why these references to Gandalf have been removed from MultiVersus. MultiVersus’s game data even included sound files referencing future additions like Elven from Stranger Things and Gandalf of Lord of the Rings, but a recent data mine revealed these lines have been removed from MultiVersus’s ongoing beta. Ultimate and Nickelodeon All-Star Brawl with MultiVersus, a crossover fighter featuring famous characters from Looney Tunes, DC Comics, Cartoon Network, and other Warner-owned properties.ĭespite its mostly colorful cartoon-like aesthetic and the presence of family-friendly characters like Shaggy and Jake the Dog from Adventure Time, MultiVersus isn’t shying away from Warner’s darker and more mature franchises – as shown with Game Of Throne’s Arya Stark being among the game’s current roster. Games announced its own take on the 2D platforming brawler genre made popular by titles like Super Smash Bros. Tolkien could be responsible for MultiVersus seemingly removing a reference to the great wizard Gandalf as a possible playable character. 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